Strategy

Stabfish.io is a fast-paced, quick-reaction game. Even though this is true, you still need strategy to accompany this. This is a page focusing on the beginner's strategy, which is an easy set of tips for everyone to use.

Starting the Game
When the player starts, immediately begin killing. Get kill streaks and chain bonuses, if possible. Try to avoid the tusk of other fish, and eat stray food/meat.

Chain Bonuses
Target enemies with the same team colour (the ring around them shows the team colour). The lower tier of a weapon, the less kills required to get a chain bonus, so weapons with a higher tier take more fish for a chain bonus than a lower tier. If a player is mainly playing for the chain bonuses and/or desire to kill a specific team colour off, it is easiest to begin the game with that intention. Since there is no way to cause point deduction within a game, utilize the shortness of the weapon in the beginning.

Kill Streaks
Going on a kill streak acts as a way to multiply a new player's score in their current game significantly. The more foes they cause the death of, the more kills are put to the player's name--however, killing multiple in rapid succession creates a kill streak, where each kill grants the player more points than the previous. Kill-based points are stacked, meaning that killing one player and getting points from them is not replaced by the next kill's score.

Score-Boosting Random Events
Using score-boosting (food score increase and kill score increase) random events to their full potential by eating food or killing more players in the given time frame, respectively, is essential to the player's score growth within the current game.

Random Events
Using random events properly is key to the long-term survival of the player's controlled entity within games. The probability of achieving any specific random event is unknown. Also, the algorithm(s) used by the game's development to determine when the player is to get a random event effect is also unknown. Here is the current known data relating to random events:

When Not To Move
To not move the entity the player is controlling, simply move the cursor to this entity itself, which is fixed at the center of the game screen. There are several times to stop and avoid movement for the benefit of the player:


 * They are playing with a skin from the Pufferfish family and are "boosting in place" (waiting for a "spike kill" to occur).
 * They are encountering a negative Random Event.